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Frank Lloyd Wright Architectual Visualisation in Half Life

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Frank Lloyd Wright Architectual Visualisation in Half Life
2099 days ago 29.08.2006 18:40:01 Quote('298184','298184','5','33')">Report spamEnable comments

Thursday, August 24, 2006

Frank Lloyd Wright Architectual Visualisation in Half Life

In a follow up to our previous post on City 17, the fictional location for Half Life, we now take a first look at using the game engine for Architectural Visualisation. A Half Life user known as Kasperg has produced a model of the Kaufmann House by Frank Lloyd Wright in the Half Life Source Engine.



Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time walkthrough of the scene in high resolution. The movie demonstrates the quality of Half Life for visualisation using both a standard walkthrough and half way through a fly-through using the Half Life 'Noclip' option.

We will be looking at importing models in the coming weeks along with a step by step guide of how we get on.

A higher resolution version of the movie can be download from here (wmv 57Mb).

4 Comments:

Stefan said...

That is AMAZING.

That's brilliant. I kept expecting someone to jump out and start shooting, though.

I was having a comment with a workmate about this exact thing the other day. Absolutely brilliant!

Im def going to have to look into using this for some of my clients!

If anyone runs with this let me know :) it would be good to get a tutorial up with a work flow (?).. I'm half way through getting some models to work at the moment, hopefully some movies will follow in the week..

Andy


---
smoke 3dsmax forever

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Anonymous
kaufman house visualization
2098 days ago 31.08.2006 14:08:18 Quote('298184','88','5','35')">Report spam

THIS OPENS A WHOLE NEW APPROACH TO PROJECTS VISUALIZATION

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